Far View under a shader pack: forest and lakes run on under the clouds to the horizon

Sprez's Far View

The land past your render distance, all the way to the horizon.
Ready within a minute of opening your world.

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Compared with Distant Horizons

Same vanilla world, same spot, both set to 1024 chunks (16 km), with Sodium and no shaders. Far View finished with full detail in 44 seconds. Distant Horizons was still refining after 30 minutes.

How it works

Far View draws the land beyond your loaded chunks straight from the world's generator. Nothing extra is generated or saved, so the horizon fills in within a minute of opening your world. Near your chunks it's block for block, then coarser as the distance grows, so the far land stays cheap to draw.

A forest and a lake below, an island on the horizon

Vanilla worlds and SRTG

In a vanilla world, Far View reads the game's own terrain noise, so the land on the horizon is the land you'll find when you get there.

In an SRTG world it draws the continents. It comes bundled with SRTG and also ships on its own.

Far View in a vanilla world: a bay, beaches and forest out to the horizon

Shaders

With Iris and a shader pack that supports Distant Horizons, like Bliss, the pack lights, shadows and fogs the far view the way it would Distant Horizons'.

Far View under Bliss: a forested shore and a lake, distant hills in the haze

Quality

Pick a preset on the Sprez's Far View page of Sodium's Video Settings, or under Video Settings if you don't use Sodium.

F7Opens the tuning screen in the game.
F8Flips between two sets of settings, A and B, so you can compare them.
Potato
The land out to 8 km as a light mesh, trees as boxes. For slower computers.
Low
Out to 8 km, with full detail for the first 512 blocks past your chunks.
Medium
Out to 12 km, full detail for 1.5 km, trees to 1.5 km.
High
The default. Out to 16 km, full detail for 4 km, trees to 2 km.
Ultra
Out to 33 km, full detail for 12 km, trees to 3 km.
Custom
Set the distance, how far the full detail reaches, how far trees stand as trees, and the sun's shadows on the far land.

For mod makers

Another mod can hand Far View the ground of the worlds it makes. Add a sprezfarview entrypoint naming a FarSourceProvider, which returns a FarSource for its worlds.

"entrypoints": {
  "sprezfarview": [
    "com.example.MyFarSourceProvider"
  ]
}

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Compatible with

  • Minecraft 26.3
  • Fabric Loader
  • Fabric API
  • Sodium
  • Iris shaders

Singleplayer worlds. Far View stays off while Distant Horizons or Voxy is installed.

Download Far View 1.0.0

Install Fabric Loader for Minecraft 26.3, then put this jar and Fabric API in your mods folder.

Playing SRTG? Far View is already inside it.