The land past your render distance, all the way to the horizon.
Ready within a minute of opening your world.
Same vanilla world, same spot, both set to 1024 chunks (16 km), with Sodium and no shaders. Far View finished with full detail in 44 seconds. Distant Horizons was still refining after 30 minutes.
Far View draws the land beyond your loaded chunks straight from the world's generator. Nothing extra is generated or saved, so the horizon fills in within a minute of opening your world. Near your chunks it's block for block, then coarser as the distance grows, so the far land stays cheap to draw.
In a vanilla world, Far View reads the game's own terrain noise, so the land on the horizon is the land you'll find when you get there.
In an SRTG world it draws the continents. It comes bundled with SRTG and also ships on its own.
With Iris and a shader pack that supports Distant Horizons, like Bliss, the pack lights, shadows and fogs the far view the way it would Distant Horizons'.
Pick a preset on the Sprez's Far View page of Sodium's Video Settings, or under Video Settings if you don't use Sodium.
Another mod can hand Far View the ground of the worlds it makes. Add a sprezfarview entrypoint naming a FarSourceProvider, which returns a FarSource for its worlds.
"entrypoints": {
"sprezfarview": [
"com.example.MyFarSourceProvider"
]
}
Compatible with
Singleplayer worlds. Far View stays off while Distant Horizons or Voxy is installed.
Install Fabric Loader for Minecraft 26.3, then put this jar and Fabric API in your mods folder.
Playing SRTG? Far View is already inside it.